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The files START1.RES, DEATH.RES, and WIN1.RES contain the original versions of the intro, ending, and death cutscenes. This results in fire extinguishers showing the somewhat ambiguous name of "equipment" when picked up in the demo.ĭo some still scene comparisons for the other two, there are a few noticeable but minor differences. The fire extinguisher and (still unused) "warecasing" items switched names, and had their names slightly adjusted in the process. This is a somewhat obscure change, since the Magnum on the first level is relatively well hidden, and you don't get very much ammo for it anyway (until later in the game). Some minor item-related changes were made between the demo and the release as well.įor whatever reason, the displayed name of the Magnum's heavy slug ammo was changed. In the demo, the cyborg warrior guarding the computer room has been replaced with a less threatening Hopper, and there are no Repairbots in the maintenance area in Delta quadrant.Ī few sound effects that normally appear in level 1 were also removed, including at least the Serv-Bot death sound, the healing station sound, and the iris door sound. Non-essential enemy sprites were also removed. The "organic" graphics (grass, plants) were also removed, and as a result, the "mini-grove" in Gamma quadrant has been completely removed in the demo. This included the "damaged" versions seen at various points, giving some parts of the level a much "cleaner" appearance, particularly the ruined area connecting Gamma and Beta. Many variations of the first level's standard textures were removed. In order to keep the file size down, several graphic and sound assets were removed from the first level of the game, resulting in some noticeable cosmetic (and in one case, structural) differences. The playable demo version of System Shock was released in late September 1994.
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